javax.microedition.lcdui.game
Class Sprite

java.lang.Object
  extended by javax.microedition.lcdui.game.Sprite

public class Sprite
extends Object

This is a minimal implementation required to support the Graphics.drawRegion transformation options.

Author:
andy

Field Summary
static int TRANS_MIRROR
           
static int TRANS_MIRROR_ROT180
           
static int TRANS_MIRROR_ROT270
           
static int TRANS_MIRROR_ROT90
           
static int TRANS_NONE
           
static int TRANS_ROT180
           
static int TRANS_ROT270
           
static int TRANS_ROT90
           
 
Constructor Summary
Sprite()
           
 
Method Summary
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

TRANS_MIRROR

public static final int TRANS_MIRROR
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Constant Field Values

TRANS_MIRROR_ROT180

public static final int TRANS_MIRROR_ROT180
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Constant Field Values

TRANS_MIRROR_ROT270

public static final int TRANS_MIRROR_ROT270
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Constant Field Values

TRANS_MIRROR_ROT90

public static final int TRANS_MIRROR_ROT90
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Constant Field Values

TRANS_NONE

public static final int TRANS_NONE
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Constant Field Values

TRANS_ROT180

public static final int TRANS_ROT180
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Constant Field Values

TRANS_ROT270

public static final int TRANS_ROT270
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Constant Field Values

TRANS_ROT90

public static final int TRANS_ROT90
See Also:
Constant Field Values
Constructor Detail

Sprite

public Sprite()